Because the Neverwinter Nights series were created with the modding community in mind, a gamer is essentially putting on a developer's hat as one goes about the game creation process. (A gamer who have ventured into modding has become a modder. In that sence, a modder is very similar to a game developer, except for the "getting paid" part.)
The simplest game created with the NWN Toolset would contain at least one Module with one Area. A typical game may contain one modules with several Areas. The NWN2 O.C. is made up of several linked Modules, each containing several Areas.
There are somethings you should bear in mind when creating modules:
A game module file is named with the .MOD extension. The .MOD extension indicates that the file is a playable game module.
Any new downloaded mod file should yield the same .MOD extension. You must placed the .MOD file into the appropriate "modules" directory (see below), and then load the new mod using the game.
Provided it is the correct version, the game engine should have no problem recognizing the mod and load it.
[Note: NWN1 mod can not be played with NWN2, and vice versa.]
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