Placeables

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We have waiting long enough to start building our tavern. Let's continue where we left off from our first Area.

For this area we will be building a small tavern/bar. There will be a new building right next to an old one which was burned down two years before. Since the damage is on the building and not the cellar, the owner have created a new cellar that joined into the old one. This also explained why he build a new tavern right next to the burnt one. (Not a very smart owner, I must say.) Eventually we will see why this grew to be a much bigger problem for him. Oh, by the way, we will call him Frans Longbottle.


Contents

Opening an Area

If you have the module we created in Area, open it in NWN2 Toolset. (If you do not have the module, create it using the instruction outlined in Area.)

Once the module is successfully loaded, you should see the following screen.


Double-click on the word "fransk" under the Section A (Areas) to load the (4 X 4) area we have created for Fransk. Use the keyboard-mouse combo of [CTRL + Right Mouse Click] to turn the area 45o clockwise. (When you are building your own mod, there's no need to rotate the map if you don't want to. I am making it so because I want the building to be parallel to the pond. But for now, just follow along with the tutorial.)

Depends on your preference, you can also Show/Hide the Grid Lines on the ground – this include both the Grid and Occlusion Grid lines.)


Finding a Suitable Placeable

Looked towards Section F: Blueprints located at the bottom right-hand corner. Click on «Placeables» and choose the «01 - BUILDING PROPS» from the list.


Expand the BUILDING PROPS by clicking on the [+] box.

Since we only have a 4X4 area, we will start by putting down a burnt house near the corner of the Occlusion Grid. Scroll down and look through the BUILDING PROPS list until you see Swamp House (03 Burned). Click on it.


Once you clicked on it, your cursor will become a "burned swamp house"! Yay! Now click once on the "grass land" to place your burnt house (place it towards a corner of the occlusion grid, and make sure it is well within the 4x4 playable area). Hit «Esc» once to remove the model of the house from your cursor.

[Note: If you do not press «Esc», the model of the house will remained "stucked" as your cursor. The purpose of this is to ease placement of multiple copies of the same placeable model on your stage. However, this caused a small panic when people first tried to use the NWN2 Toolset because they thought their cursor has been cursed! NWN1 Toolset did no such thing.]


Rotating a Placeable

Once you have put down the burned house, we will need to rotate it so it is placed horizontally. Click on the «Select Object» button on the «Object Toolbar», and click once on the model of the burned house to select it. The burnt house should now be surrounded by several green lines — if you look carefully, the green lines formed a container box around the model of the house.

Look for the «Rotate Object 45o Left» button and click on it to "turn" the house sideway. We now have Frans' old burned down tavern. (You can use "Rotate Object 45o Right," if you like.)


By now, you have learned know how to put a placeable on the stage and rotate it. The next section will call upon these skills.

Frans Gets a New Tavern

Since his first tavern was burned down, Frans would need a new tavern to do business. He has hired you to make this happen! (Don't tell Frans, but this is really an easy job.)

Scroll down the list of Placeables again, and this time, choose Rural Inn. Click on it once and place the model gently next to the burned house. In fact, just place it on the center of the area, but make sure you leave some space between the two buildings. (We are going to put a little tree there, later.) Do you remember how to "get rid" of the house on your cursed cursor? For the moment, the house is oriented in such a way that the front door is not immediately visible.


If you followed the tutorial so far, you have done something "very bad": you placed a house on top of the Starting Point! If you run the module now, you will probably be stuck under the house (just like the wicked witch of the West!) But, no fear, to fix this, just put down a new Starting Point on the ground, and rotate it in such a way that they arrow head points to the front door. So that, when a player run the module, he / she will be facing the front door of the Inn.


Find the Door

Zoom in onto the front porch and take a closer look at the door. [If you are not already facing the front door, spin the area around (using CTRL+Right Mouse Click) so that the front door faces you (see image).]

Click on the door to select it. The door will be surrounded by the tell-tale green line. Look familiar? (In case you are interested, the model of the door for the Rural Inn can be found under "Doors" » "Rural House Door".)


Do not forget the Door selection skill. It will come in handy later when we need to enter the house (Frans' Tavern). For the time being, you may visit Fransk, but you won't be able to get inside the building yet. In the next tutorial, we will be visiting Fransk.


Continue to » Field Testing