1. Create a new NPC: Female, Half-elves, make her a poor woman. Some tattered clothes should look the part. Tint her hair white to make her appear "older". Her first name is: Bennay (see example below).
2. Place Bennay in the kitchen and create a set of Way Points for her. She should walk around from one corner of the room to the other end, and then passes in front of the oven/stove. A triangular Way Point set would work here (see example below).
3. Create a conversation for Bennay. Remember that Frans has "accused" her of stealing his supply. You may want to come up with a way for her to clear her name. This would be a good time to practice branching in the conversation thread, and add in the good/evil response, and even assign Facial Expression to Bennay as she speak. The sky is the limit, so get creative.
4. You may additionally choose to create a Speak Trigger for Bennay. The woman viewed the kitchen as her territory, so when you first enter the kitchen, she will march over to find out what you are doing in her kitchen. After all, she does not want anyone stealing the food supply while she gets the blame for it!
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